Closed unitycoder closed 11 months ago
meshconverter, 2020.2.7f1
errors in build:
Assertion failed on expression: 'subMesh.topology == kPrimitiveTriangleStrip || subMesh.topology == kPrimitiveQuads' UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Failed getting triangles. Submesh topology is lines or points. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Assertion failed on expression: 'subMesh.topology == kPrimitiveTriangleStrip || subMesh.topology == kPrimitiveQuads' UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Failed getting triangles. Submesh topology is lines or points. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
cause: if you convert ply with Normals, those gameobjects have Batching static flag set. (which causes those errors in build)
solution: after conversion, select meshes, disable static batching from the dropdown (for all meshes)
didnt happen now, tested 2020.3
meshconverter, 2020.2.7f1
errors in build:
cause: if you convert ply with Normals, those gameobjects have Batching static flag set. (which causes those errors in build)
solution: after conversion, select meshes, disable static batching from the dropdown (for all meshes)