unitycoder / VelodyneLidarViewer

Velodyne Lidar Viewer For Unity
https://assetstore.unity.com/packages/tools/integration/velodyne-lidar-viewer-158846?aid=1101lGti
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Latency #6

Open packwidth opened 1 year ago

packwidth commented 1 year ago

Assuming ideal network conditions, what sort of latency is there between a UDP message hitting the network and the points being drawn on the screen?

unitycoder commented 1 year ago

bit hard to say (and i don't have device to test). connection uses lan cable, wireless loses too many packets.

parsing/drawing itself takes very little time, But there are network buffers and queue for drawing frames (these values can be adjusted on the viewer, but too small values caused some drawing issues or missing frames if i recall correctly)

(asset store offers easy refunds, so my suggestion is to test it with real device if you can)