Open MaxIsJoe opened 9 months ago
admin logging, RCON improvements. better direct game world interactions(IE an adminghost that acts like a player but is a ghost that can complete actions without a distance limit or timer) more alerting and awareness tools. at minimum for steam to be viable with an increased scale admin team
tutorial (very basic, and final message saying ask other players on how to do stuff) , homestation (depends on map saving) map saving/loading and editing move authentication / admin tools general (rcon, For easy moderation logn stuff ) shuttle rework / character creator redo
bug fixes and polishing
Spanish/portugese player base?
security checking on the docker builds
getting killed = instant ghost?
getting killed = instant ghost?
idk if this is a feature request or a bug
feature request, since players want to see their destruction of a suicide bomb
steam account integration (not done), with Django (done), no login required
cleanup misinformation, start doing is about a month before
Locker highlight fix
Locker highlight fix
It broke again?
Pro tip text not fitting
Pro tip , delay and stuff needs a review
animations for air locks getting stuck , when spammed
animations for air locks getting stuck , when spammed
Is this important to fix? Because I don't think it is
well it's part of the polish for steam release
ok
adding plasma to containers , empty canister vs full canister overpressure
option for old hud?
option for old hud?
not really necessary
Bod, stop editing this without telling me.
medical cyborgs polish
Docs TODOs: Telling new contributors about the loading bar and about how it's fake in the editor
Maybes: Vending UI has keypad instead of buttons
//TODO Patch //UnityEngine.Events.UnityEvent, GetValidMethodInfo
- mapping
making new matrix
spawn point setting docking points / Rotatable objects / Quantum pad linking ( reuse multitool? ) / renaming objects / general mapping tool improvements -perimeter for like walls Mob spawn points sprites for invisible items for mappers ( spawn point, random pool ) / auto saving!!!! change Variable client path not working /
disabling orbit when a tool is selected would be a godsend /
PDA on Cargo console authorise being able to hack Console to bypass authorisation, ( maybe swap cables or something like that )
Occasional edge cases with high Momentum /
what does that mean
chat bubbles stacking, as in climbing the screen and maybe slightly faster /
mid round antagonistic e.g antagonist too far away, antagonist dead/AFK spawn ghost role if coastal not taken Make one of the station crew an antagonist
mid round antagonistic e.g antagonist too far away, antagonist dead/AFK spawn ghost role if coastal not taken Make one of the station crew an antagonist
This sounds like something that had an issue opened for it before but I can't recall its name
I think it was written by Jack and It talked about having like a system that checks the status of the station/round and change things around for antags.
This sounds like something that had an issue opened for it before but I can't recall its name
Found it and added it.
Due to it touching upon core stuff of unitystation, I've decided to list it under the considerations' category, as I don't believe it is a must-have and could cause unwanted game breaking bugs. If you feel otherwise, hit me up on our server.
More items should have prices for cargo to sell /
More items should have prices for cargo to sell
Added 👍
Relogging fix without restarting the client
birdman850 Discussion Movement -mops sticky movement -Space movement polishing / Mostly done can be still buggy sometimes -incorrect direction throw -increased power of throwing/Recoil -reset when reaching destination space / -regular movement glitching into walls client side -reduce bounce and fly speed for players
player goals individual? Highlight/tooltip for what each Interaction will do fix UI overlap Light ambience remember to do the changing movement speed while crawling / generic tile map optimise Chunk list thing array , ues for nodes meta data and meta tile map + matrix.get< component> / Engineering Goggles have no action button to activate T-Ray review maps for high pop and , looped maintenance and general big review of maps Spaceship Ambience while moving / highlight overwrites itself after a few seconds cyborgs taking radiation damage, cyborg chassis damage
This tracker's criteria clearly states that one line suggestions are automatically rejected. Please explain what's the issue with all of these and what task needs to be done to fix them, rather than just using this as a personal notes tab.
https://discord.com/channels/273774715741667329/312454684021620736/1179016993366622238 add this todo
Open a proper ticket for it.
discord.com/channels/273774715741667329/312454684021620736/1179016993366622238 add this todo
Open a proper ticket for it.
player rotate is still broken after getting pushed by wind, funny angle walk, also may be redoing spray will affect~ HOP console missing roles, / Hop console missing colours / job selection redesign needed gizmos on moving shuttles vending machine where you can load your own items medical healing gun https://discord.com/channels/273774715741667329/312454684021620736/1211823731085942826 !game modes! -body swapper , Who's Who! ( swaps bodies with people objective get to highest ranking person ) sounds fun and funny -poltergeist, a general annoyance, has to be trapped by salt lines, then can be forced into a body that can be Arrested Strong grab Whisper TTS/STT <local speech to text and text to speech Off-line mode not working customisation genetics add / overwrite Everything having clicky buttons, spawn in sound for Crewe syndicate bomb buff traitor item access review https://github.com/SpaiR/StrongDMM mapping uis, saving custom prefabs. as part of map? or separate files next to map hide and show tile map layers / Select a prefab to view all prefab that inherit from it in dev spawner / Device renamer + renaming player support new matrix admin option
admin tools / Round management player inventory examine, player teleport shortcuts, healing shortcuts
As we inch closer and closer to our first stable release in over 2 years, we've discussed on discord a general plan on what we'll be doing to push a steam release. However, there wasn't any officially documented track lists for our plans and required bug fixes, until now. This issue is meant to officially track all related submitted issues and tasks that are required to be done for unitystation's steam release.
We will not impose a deadline on ourselves, nor will we promise a speculative date on when all these tasks are finished. However, we have an unofficial gentlemen's agreement to not do any more major reworks or touch core systems unless it is to fix a big design flaw, fix performance issues and/or the intention is to improve the user experience (UX), or stabilize an already broken or outdated system.
We'd like to avoid any and all feature freezes as it slows down the game's development significantly. As a result, our main focus at the moment is polish, finishing gameplay loops and stability. We heavily discourage any major changes outside what is outlined in this checklist.
Once we've finished up a big chunk of tasks listed down below, we're planning on releasing a new stable build (0.5) while also opening access to unitystation via steam to those who request access to it. If 0.5 does not have all mandatory tasks done, we'll skip the steam release to 0.6.
Note: This list will be updated as time goes by when more issues popup, and we receive more feedback from players.
Security
Mandatory for Steam Release.
UnityEngine.Events.UnityEvent
,GetValidMethodInfo
Bugs
Laydown
component that causes players to always appear standing up when they should be laying down or being set sideways.free-power
admin command is used.Features / UX
[ ] Finalize Trauma ( #6272 )
[ ] Resume and finish work on sicknesses.
[ ] Xenobiology requires more content for players to engage with.
[ ] Genetics requires a lot more polish.
[ ] In-game mapping
[x] Improve the UX of piloting shuttles.
optional: Allow for rotational movement.
[ ] Lawyers need more tools to be a legal professional
pain in the asson the station.[x] #4885
[x] Visor Huds and Interactions
[x] #9933
[ ] Finish polishing Cyborgs and fix all related issues with them.
[ ] Add the librarian job and finish all remaining jobs.
[ ] Detectives need their universal recorder for interviews.
[ ] Improve the UX and UI for surgery.
[X] Add the option for a dropdown menu as an alternative to the radial menu.
[ ] #7878
[x] #9988
[x] #6416
[ ] #9264
[ ] #9865
[ ] #9088
[x] #8640
[ ] Add protips to more items and objects
[ ] Add
IHoverTooltip
info on more items and objects to allow new players to learn how to interact with objects more quickly.[ ] Add Status Icon functionality and Crafting instructions to
IHoverTooltip
[ ] All UI should be windows. Do NOT shove anything at the top right tab thingy.
[ ] #6990
[x] Remove public terminals.
[ ] Tutorial Station
[ ] Expanding space/lavaland exploration content
[x] Reactor balancing so newbies don't blow up the station instantly. ( change the default state just sits there and produces a lot of radiation making engineering radioactive and dangerous, to get an explosion traitor has to buy high yield uranium that they put into the reactor that causes the explosion when it melts down , still needs a bit of balancing to put some safeties on it )
[ ] UI and Fonts need some QT and QA, as a lot of elements keep overlapping each other and text is often harder to read according to players who played on SS14 and SS13.
[x] Adding Plasma to containers and container pressure mechanics.
[ ] Move important mobs to MobsV2
[ ] Make sure that ID interactions work in more scenarios where the ID is placed inside a PDA.
[ ] Allow consoles to be hacked to bypass ID verfication and add special interactions.
[x] Items are missing price labels, we should add/rebalance them.
Admin Tools
The majority of these issues require us to solve #7179 first.
Things to consider:
These aren't mandatory for the steam release, but they are preferable.
6787
8930
8744
8641
8400
8165
7903
9667
6155
7556
Criteria for expanding this list:
The following criteria should help us easily know what is high priority and what isn't:
Your issue/request must meet three of the above crieteria to be added to the features list, while bugs only require one.