Closed bassamseif closed 5 years ago
Hi @bassamseif ,
I suspect you forgot to call UTNotifications.Manager.Initialize before scheduling any notifications - it's a must in iOS and a should in Android.
Best regards, Yuriy, Universal Tools team.
you're right, it's something specific to the game I'm working on because the example in the package works. Thanks anyway!
hi,
I'm trying to use
ScheduleNotification
on iOS but it doesn't seem to work (note that I have the same code working on Android)I should expect the notification to popup in 10 seconds (I hit the home button right after
ScheduleNotification
is called) but it doesn't do anything. I checked for permissions andNotificationsAllowed
&NotificationsEnabled
both return true before theScheduleNotification
callIs there anything I should be doing differently?