Open derwaldgeist opened 4 years ago
I was able to patch this by using this check instead:
if ((PlayerSettings.Android.minifyDebug || PlayerSettings.Android.minifyRelease) &&
!PlayerSettings.Android.minifyWithR8)
but I am not sure if this is correct.
Hi @derwaldgeist ,
Your fix is OK (though you don't need !PlayerSettings.Android.minifyWithR8
, as R8 uses the same proguard configuration). We'll release the fix with the next update (we're working on it).
Sounds good!
Hi @derwaldgeist ,
Your fix is OK (though you don't need
!PlayerSettings.Android.minifyWithR8
, as R8 uses the same proguard configuration). We'll release the fix with the next update (we're working on it).
More than 1 year later, I still have this error ....
One of the many reasons I still haven't upgraded to Unity 2020 yet...
Any update here? We're still on Unity 2019, and now have to update because it is not supported anymore.
After upgrading to Unity 2020.1b16, my project won't compile anymore due to this error: