Closed fayf closed 6 years ago
Hi @fayf ,
It's not really an error: just Facebook SDK by default enables logging any native calls in Unity. There is no problem here, just ignore it. You can also disable it by setting the debug mode back to false: AndroidJNIHelper.debug = false;
Best regards, Yuriy, Universal Tools team.
I see. I was thrown off by the AndroidJNI_CUSTOM_INTERNAL_CALL_ExceptionOccurred()
line in the stack trace. Thanks for the clarification!
I'm getting some log spam related to the
getReceivedNotificationsPacked
call. This only starts happening when I initialize Facebook in my app. This happens roughly every 0.5sI'm using the following plugin versions:
UTNotifications
-1.7.1
Facebook
-7.10.1
Google Play Games Plugin for Unity
-0.9.50
Play Services Resolver
-1.2.61
And these are the libraries in my
Assets/Plugins/Android
: