Open JasonMcRay opened 9 years ago
I think this has been suggested to Xhamolk back when he worked on the mod. I had my own idea of implementing it by letting you access adjacent crafters through the gui which would allow you to split up recipes onto different crafters. Here's how it looks in the unfinished 1.8 version:
You would click on the button and it would open up the gui of the corresponding Crafter. Of course you would be allowed to give the crafter names so you could tell them apart. For example you could have one Crafter for IC2 stuff and when you hover over the Button it would then show you the name.
But it wouldn't really allow you to store more chips in the crafter. I'll see if I can add that but first I want to look into AE2
That is looking awesome. Just maybe one thing. It will make it, well, sometimes annoying to use, because I will need to always click on the middle one, to be able to use this feature for others.
Maybe use a pairing feature, so no matter which one I will access, I will always see all of them connected.
How to do it? Simple crafting + use of NBT. I will put lets say 1-6 of them in the crafting grid (which is the most you would be able to access if you would surrond one crafter with others, but still be able to access the middle one (star shape)) and as an output you will get 1-6 of the crafters with UID (Unique ID). If you will then put those "UID'ed" crafters next to each other, you will be able to open any of them and still will see others, no matter which one oyu opened.
i guess assigning UID for the crafters should not be a problem (by that i mean its possible, not that it is simple - i have no idea about coding, but i know from other mods what is possible). AE2 Singularities are made with UIDs.
It will allow OCD players some "making it look nice" (Maybe hide the rest in the walls :) ) Because looking at the Crafter construct is nothing nice to look at :)
Ok you kinda lost me there. Why would you have to click on the middle crafter? As it is right now it will show the tabs as soon as it finds at max three crafters in any direction (max 3 blocks away). They do not have to be connected so there could be up to two blocks in between.
Also about that crafting idea do you mean that by crafting for example three Crafters together that only these three will be accessible through the gui tabs? So that if there's another Crafter near by but without the UUID it will not be recognized by them.
Sorry that I couldn't follow you there^^
Why would you have to click on the middle crafter? As it is right now it will show the tabs as soon as it finds at max three crafters in any direction (max 3 blocks away). They do not have to be connected so there could be up to two blocks in between.
I see.. You said adjacent crtafters, so I assumed that they need to be next to each other.
Also about that crafting idea do you mean that by crafting for example three Crafters together that only these three will be accessible through the gui tabs? So that if there's another Crafter near by but without the UUID it will not be recognized by them.
Yes exactly. In that way I could have multiple sets of crafters next to each other and they will not "fight" each other.
Viewed from top: AB BA AB
So if I open A. It will not show the crafters B. With this I should be able to have lets say Components for machines in A crafters (with GregTech there is a lot of small bits, so it will fill all of them quite nicely) and in B crafters I can have my most crafter final products.
Ok now I know what you mean. But as I said I would like to look into AE2 first. School started this week for me so I don't know how much time I can put in but I'll hope to work on it this weekend
Dont know if you are interested in suggestions, but here is something I have been thinking of. You can currently store Chips in the Chip storage "bag" in your inventory. What about letting players to upgrade the XACT Crafter with similiar "bag". Option 1) Have a slot for the Chip "bag" in storage crafter. After putting it in, it will add extended GUI for the crafter where the Chips will be stored.
Option 2) Have a separate item just for the XACT crafter that will be inserted to the XACT Crafter (in the way of consumed/permanent upgrade or similiar as option 1
Option 3) Have a placeable Chip Storage (sort of a chest) where players can store the Chips, and if it is next to the Crafter it will add a GUI for it (similiar way how Tinker Construct handles the Pattern Chest next to Part Builder)
:)