Closed DRS490 closed 2 months ago
An upcoming change will make it easier to use. For now:
src
, then SYSTEM
uplay_r1_loader.dll
to uplay_r1_loader.orig.dll
uplay_r1_loader.dll
from the 2nd zip file to the game folder (your\game\directory\src\SYSTEM
)dedicated_server.exe
in the previously unpacked folder with the one from the 2nd zip fileservices.toml
file by adding api_server = "127.0.0.1:50051"
after the services = ...
line:
services = ["sc_bl_secure", "sc_bl_auth", "onlineconfig", "content"]
becomes
services = ["sc_bl_secure", "sc_bl_auth", "onlineconfig", "content"]
api_server = "127.0.0.1:50051"
your\game\directory\src\SYSTEM
) and verify that there is a uplay.toml
file with this line: ApiServer = "http://127.0.0.1:50051"
ConfigServer = ...
like so:
ConfigServer = "127.0.0.1"
ApiServer = "http://127.0.0.1:50051/"
dedicated_server.exe
binary[!NOTE] The currently released version of the code only supports for a single individual to start a game session and join it (aka "go online"), no working multiplayer!. This requires to correctly setting up a peer-to-peer connection and I sadly haven't received any network recordings while the fix worked so finding the correct implementation is harder.
To revert everything back to normal, delete the uplay_r1_loader.dll
and rename uplay_r1_loader.orig.dll
back to uplay_r1_loader.dll
.
Tell me how to raise my server using these files? I just can’t figure out where to change the ip, how to connect the friends system, etc. I would be grateful if one of you describes everything point by point, preferably with screenshots of each procedure In general, make a clear tutorial for creating your own dedicated server, I will be very grateful to you