Currently when using Godot, everything I touch generates uids which are different from existing ones, or from non existent ones. Maybe crawling through project at one point to regenerate uids would help future development, so we don't need to scroll through git changes and choosing which ones to commit.
Currently when using Godot, everything I touch generates uids which are different from existing ones, or from non existent ones. Maybe crawling through project at one point to regenerate uids would help future development, so we don't need to scroll through git changes and choosing which ones to commit.