Resaved all files dealing with UIDs in the following order:
all scene files
all tres files
all scene files again
They were previously gone but came back at some point. In case that the warnings should return once again, the next attempt will be to wipe all existing UIDs per Search & Replace from each .tscn and .tres and then repeat the process to see if it will then set up all UIDs correctly.
Also cleaned up the code at some parts, especially removed band-aid logic related to cached node variables used in getter/setter methods to prevent issues in Godot 3 which appear to be non-existent now.
Fixes #113.
Resaved all files dealing with UIDs in the following order:
They were previously gone but came back at some point. In case that the warnings should return once again, the next attempt will be to wipe all existing UIDs per Search & Replace from each .tscn and .tres and then repeat the process to see if it will then set up all UIDs correctly.
Also cleaned up the code at some parts, especially removed band-aid logic related to cached node variables used in getter/setter methods to prevent issues in Godot 3 which appear to be non-existent now.
And also minor theme tweaking.