unknown-horizons / godot-port

Unknown Horizons Godot Engine Port
https://www.unknown-horizons.org
GNU General Public License v2.0
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Unable to build #41

Closed njskalski closed 5 years ago

njskalski commented 5 years ago

Hi,

I installed Godot from official website and placed it in .local/bin/Godot/3.1/Godot as deduced from build script, ran build.sh on Mint 19 and got errors. Can you try to create a simple Travis CI to provide example environment?

I won't promise any contributions at this point, but I worked at Flying Wild Hog, love Anno series and wanted to learn Godot anyway, so maybe...

Calinou commented 5 years ago

You don't have to use the build.sh and run.sh scripts, you can just import the cloned repository as a Godot project. See Introduction to the editor interface for a graphical way of doing this, or Command-line tutorial to do it in the command-line. This way, you can run the project directly from the editor.

aaronfranke commented 5 years ago

Before running the scripts, you should open the game in the Godot editor. Building depends on having files generated in the .import/ folder which is generated by the editor.

Calinou commented 5 years ago

@aaronfranke The --export switch will import assets automatically if needed, so there's no need to do that if you just plan on exporting the project (and not running it directly).

njskalski commented 5 years ago

works, thanks!