unknown-horizons / godot-port

Unknown Horizons Godot Engine Port
https://www.unknown-horizons.org
GNU General Public License v2.0
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Create an static testing map. #7

Open LinuxDonald opened 5 years ago

LinuxDonald commented 5 years ago

On the fifengine based we had something like this:

2019-01-13 16-57-29 069761

ArchWizard56 commented 5 years ago

Will we need to be able to edit the map during play?

LinuxDonald commented 5 years ago

No editing as like in an Editor. But for example trees must be removable if you build something other there. Or cutting trees for jumberjack.

aaronfranke commented 5 years ago

What kind of data structure should store the island? A 2D array of integers perhaps?

LinuxDonald commented 5 years ago

I speaked with Sage and i think an tilemap would be an good idea?

YeldhamDev commented 5 years ago

Godot's TileMap node actually has an isometric mode.

ArchWizard56 commented 5 years ago

@YeldhamDev yeah, they have a couple of good examples, including an isometric one.

vasekhodina commented 2 years ago

Isn't this solved by having the WorldTown map?