Closed artism90 closed 3 years ago
@aaronfranke Is it a new flag in the user settings or something I'm not aware of? On my end, it keeps readding the removed lines on each project opening (using 3.2.3 stable non-Mono). Also, it's strange that some of those removed classes are in fact not empty at all and contain some actual logic (take the first two for instance, Alvearies.gd and Bakery.gd). So I'm a bit baffled why they got removed in the first place.
Hm, that's weird. Maybe try deleting .import/
and see if the same thing happens. If those lines regenerate for you then I guess you can commit them, though I'm confused as to why we're getting different results, might be a Godot bug.
Wiped my .import/
, it was a burning dumpster by now anyway (before 9378 files / 823 MiB, now 2662 files / 486 MiB). Lines are still being regenerated though. Guess, I'll just commit them then.
WorldThing
'stexture
setter to additionally setalbedo_texture
. As of 3.2.3, this is now primarily rendered when a material is in use. The same for theHuker
'sFactionColor
material.