unknown-horizons / godot-port

Unknown Horizons Godot Engine Port
https://www.unknown-horizons.org
GNU General Public License v2.0
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Alpha Preview Build #72

Open Jeeppler opened 3 years ago

Jeeppler commented 3 years ago

Porting unknown-horizons to Godot is a pretty big task and it will take a long time. However, I would love to see very soon a highly experimental alpha-preview-build. Just a build that one can try. It does not have to do much. Even just displaying the menu and a map is fine, but having that build of the early early stage would give user a glimpse into the future of Unknown Horizons and potentially attract new developers.

LinuxDonald commented 3 years ago

I don't think that we will do this year any release. Maybe we will do an really small preview release next year. I don't want release something only to show how the main menu looks like. Devs and player want to see more. And that is what I want to show to others with an release.

Jeeppler commented 3 years ago

A small preview release next year would be good. Just showing the menu is an exaggeration. Surly, the release should be able to do a bit more. My point however is, do not wait a long time, instead release a version with a minimum set of features. Define what those features are, so that developers have a goal worth achieving.

SeanKuehl commented 2 years ago

Maybe make the goal for the preview just enough features to complete the first few objectives. Just a few buildings and/or units. What would this look like? Also, how long until you want the release?

LinuxDonald commented 2 years ago

I don't want set an date for an release. I will do it if we have something that we can show the players and interested developers. Maybe some tasks could be: Player controlled Ships Players can build some buildings that do something. (like fisher goes fisching) Maybe some land units (military)