Use texture and the built-in billboard flag (which has been available for quite some time now) instead of the material_override workaround
Updated collision boxes for mouse selection and defined standardized collision shapes (currently in Assets/World/Shapes) to be shared among all world entities
Tweaked buoy sprite to be larger and more reliable
texture
and the built-inbillboard
flag (which has been available for quite some time now) instead of thematerial_override
workaroundAssets/World/Shapes
) to be shared among all world entities