Added a ProductionChain scene which is able to display different constellations of input/output resource processing and which is an essential part of most of the buildings.
Configurable setups: 0/1/2/3 inputs - 1 output
Example:
Lumberjack: Takes wood and processes to boards -> 1 input - 1 output
Toolmaker: Needs 3 different resources to create tools -> 3 inputs - 1 output
Church: "Produces" faith but does not need anything for it -> 0 input - 1 output
Note:Farm buildings typically have several distinct ProductionChain elements depending on how many fields are processed by a farm.
Many widgets now contain their respective graphical interface, so that the gameplay mechanics can be implemented for them.
ProductionChain
scene which is able to display different constellations of input/output resource processing and which is an essential part of most of the buildings. Configurable setups: 0/1/2/3 inputs - 1 output Example: Lumberjack: Takes wood and processes to boards -> 1 input - 1 output Toolmaker: Needs 3 different resources to create tools -> 3 inputs - 1 output Church: "Produces" faith but does not need anything for it -> 0 input - 1 output Note:Farm
buildings typically have several distinctProductionChain
elements depending on how many fields are processed by a farm.