Open Dogm opened 3 years ago
After configure RUST_BACKTRACE=1 i have this ...
C:\temp>stl-thumb.exe -f png -vv TreeFrogFridgeMagnet.stl out.png INFO - STL File: TreeFrogFridgeMagnet.stl INFO - Thumbnail File: out.png
INFO - Bounds: INFO - X: -32.436058, 32.436058 Y: -27.012234, 22.989744 Z: 0.01302191, 21.957787
INFO - Center: Point3 [0.0, -2.0112448, 10.985404] INFO - Triangles processed: 10702
thread 'main' panicked at 'internal error: entered unreachable code', C:\Users\appveyor.cargo\git\checkouts\glium-ba4654eea77b1028\49c12e7\src\context\capabilities.rs:281:22
stack backtrace:
0:
Unfortunately the backtrace doesn't reveal much other than that the error happened somewhere in Glium, the OpenGL wrapper library for Rust which we use. I'm sorry but I don't know enough about the Windows graphics stack or low level GL stuff to help you. Linux is fully supported and tested, though, if you have the option to use that.
Hi, have problem with OpenGL Elastic Graphic (OpenGL ext. on host VPS)
c:\temp>stl-thumb.exe -f png -vv TreeFrogFridgeMagnet.stl out.png INFO - STL File: TreeFrogFridgeMagnet.stl INFO - Thumbnail File: out.png
INFO - Bounds: INFO - X: -32.436058, 32.436058 Y: -27.012234, 22.989744 Z: 0.01302191, 21.957787
INFO - Center: Point3 [0.0, -2.0112448, 10.985404] INFO - Triangles processed: 10702
thread 'main' panicked at 'internal error: entered unreachable code', C:\Users\appveyor.cargo\git\checkouts\glium-ba4654eea77b1028\49c12e7\src\context\capabilities.rs:281:22 note: Run with
RUST_BACKTRACE=1
environment variable to display a backtrace.WGLInfo64 output
WGL extensions: WGL_ARB_create_context, WGL_ARB_create_context_profile, WGL_ARB_create_context_robustness, WGL_ARB_extensions_string, WGL_ARB_make_current_read, WGL_ARB_multisample, WGL_ARB_pbuffer, WGL_ARB_pixel_format, WGL_AWS_elastic_gpu, WGL_EXT_extensions_string, WGL_EXT_swap_control, OpenGL vendor string: Amazon Web Services, Inc. OpenGL renderer string: Amazon Elastic Graphics (eg1.medium) OpenGL version string: 4.3.0 Compatibility Profile Context AWS 1.0.81.4465 OpenGL shading language version string: 4.30 AWS OpenGL extensions: GL_AMD_seamless_cubemap_per_texture, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_texture_mirrored_repeat, GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
72 WGL Visuals visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id gen nat sp sz l ci b ro r g b a bf th cl r g b a ns b eat
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