unlimitedbacon / stl-thumb

Thumbnail generator for STL files
MIT License
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AWS Elastic Graphic Error #25

Open Dogm opened 3 years ago

Dogm commented 3 years ago

Hi, have problem with OpenGL Elastic Graphic (OpenGL ext. on host VPS)


c:\temp>stl-thumb.exe -f png -vv TreeFrogFridgeMagnet.stl out.png INFO - STL File: TreeFrogFridgeMagnet.stl INFO - Thumbnail File: out.png

INFO - Bounds: INFO - X: -32.436058, 32.436058 Y: -27.012234, 22.989744 Z: 0.01302191, 21.957787

INFO - Center: Point3 [0.0, -2.0112448, 10.985404] INFO - Triangles processed: 10702

thread 'main' panicked at 'internal error: entered unreachable code', C:\Users\appveyor.cargo\git\checkouts\glium-ba4654eea77b1028\49c12e7\src\context\capabilities.rs:281:22 note: Run with RUST_BACKTRACE=1 environment variable to display a backtrace.


WGLInfo64 output


WGL extensions: WGL_ARB_create_context, WGL_ARB_create_context_profile, WGL_ARB_create_context_robustness, WGL_ARB_extensions_string, WGL_ARB_make_current_read, WGL_ARB_multisample, WGL_ARB_pbuffer, WGL_ARB_pixel_format, WGL_AWS_elastic_gpu, WGL_EXT_extensions_string, WGL_EXT_swap_control, OpenGL vendor string: Amazon Web Services, Inc. OpenGL renderer string: Amazon Elastic Graphics (eg1.medium) OpenGL version string: 4.3.0 Compatibility Profile Context AWS 1.0.81.4465 OpenGL shading language version string: 4.30 AWS OpenGL extensions: GL_AMD_seamless_cubemap_per_texture, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_texture_mirrored_repeat, GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,

72 WGL Visuals visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id gen nat sp sz l ci b ro r g b a bf th cl r g b a ns b eat


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Dogm commented 3 years ago

After configure RUST_BACKTRACE=1 i have this ...


C:\temp>stl-thumb.exe -f png -vv TreeFrogFridgeMagnet.stl out.png INFO - STL File: TreeFrogFridgeMagnet.stl INFO - Thumbnail File: out.png

INFO - Bounds: INFO - X: -32.436058, 32.436058 Y: -27.012234, 22.989744 Z: 0.01302191, 21.957787

INFO - Center: Point3 [0.0, -2.0112448, 10.985404] INFO - Triangles processed: 10702

thread 'main' panicked at 'internal error: entered unreachable code', C:\Users\appveyor.cargo\git\checkouts\glium-ba4654eea77b1028\49c12e7\src\context\capabilities.rs:281:22 stack backtrace: 0: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: 15: 16: BaseThreadInitThunk 17: RtlUserThreadStart

unlimitedbacon commented 3 years ago

Unfortunately the backtrace doesn't reveal much other than that the error happened somewhere in Glium, the OpenGL wrapper library for Rust which we use. I'm sorry but I don't know enough about the Windows graphics stack or low level GL stuff to help you. Linux is fully supported and tested, though, if you have the option to use that.