Open MartinZikmund opened 1 month ago
@MartinZikmund this sounds like it has nothing to do with Resizetizer. By default Resizetizer doesn't do anything. The SDK does provide default includes. By default the SDK excludes adding UnoImage's in $(AssetsFolder)\**\Svg\*.svg
which would seem to already be doing what you're asking for.
Ah, in that case I this will mainly be docs I guess (maybe I have missed this somewhere, but if not yet documented, that would be useful). And having such folder with a README in template could be nice as well, for out of the box clarity
@MartinZikmund he is the current doc https://platform.uno/docs/articles/features/svg.html?tabs=singleproject#how-to-use-svg
Let me know if you think we should make things clearer as needed.
And I agree with you @MartinZikmund, a default README (mentioning details about assets, resizetizer, svg,...) in the template would be helpful as right now we currently only have the SharedAssets.md with these details:
cc @jeromelaban
Great that we have docs 👍
@jeromelaban, @MartinZikmund, @dansiegel
I think we should open a proper issue to add a default README (mentioning details + links for the doc about assets, resizetizer, SVG,...) in the template.
It would be helpful as right now we currently only have the SharedAssets.md with these details:
What would you like to be added:
The fact that folders named
Svg
are ignored by Resizetizer by default should be clearly mentioned in the default generated project as part of a README orSharedAssets.md
~A guidance or even default folder in the template where
.svg
would be ignored by Resizetizer.~~Reasoning behind this is that in WinUI .svgs are just content files by default. Currently .svgs in our case are resized by default, which is a discrepancy.~
~Maybe it would make sense to include a folder like
Assets/Svg
in the project template with a README that says that .svg in that location is not resized~