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While having testing out the gamepad support on different browsers, our API doesn't seem to account for browser key binding differences. Check out elaborate thread from Filip Tronicek - https://x.com/filiptronicek/status/1770001086524293620
Expected behavior
No response
How to reproduce it (as minimally and precisely as possible)
Current behavior
While having testing out the gamepad support on different browsers, our API doesn't seem to account for browser key binding differences. Check out elaborate thread from Filip Tronicek - https://x.com/filiptronicek/status/1770001086524293620
Expected behavior
No response
How to reproduce it (as minimally and precisely as possible)
No response
Workaround
No response
Works on UWP/WinUI
None
Environment
No response
NuGet package version(s)
No response
Affected platforms
WebAssembly
IDE
No response
IDE version
No response
Relevant plugins
No response
Anything else we need to know?
No response