Open MartinZikmund opened 4 years ago
Is this still actively developed?
@breadnone not at this point. What's your scenario for this feature ?
Never been a fan of Unity's ui solution especially for mobile. Having this as an alternative would be great.
Me and developers from my company have an additional use case that this might help with (unless I misunderstood how Uno works); we use Unity 3D for HoloLens 2 application development. These applications must use the UWP platform. Unity itself supports C#.NET - converting it to C++ using IL2CPP -, but some of these APIs cannot be used in UWP contexts, which means we have to use #ifdef
s to provide UWP-compatible code for the HoloLens 2. In turn, this UWP-code can sometimes not run inside the Unity Player without running through the entire build process and building for Desktop or Holographic Windows and UWP, since some of these APIs (I'm looking at you, Windows.Storage
) are not available in .NET itself, causing the Unity Player to not recognize them.
The result is a rather cumbersome workflow where you sometimes cannot share code between your own development workstation and the target platform, since you must first build something that works in the Unity Player for straightforward testing and development, and then build a second, UWP-compatible, implementation that you will only be able to test by building or on-device, which also makes testing cumbersome and makes everything more error-prone.
A project such as Uno may be able to help here by bridging the UWP code we need to write for the HoloLens 2 anyway, so it automatically also works inside the Unity Player, reducing the need for multiple implementations. UWP APIs also tend to be stricter than ordinary .NET APIs, so that would reduce the error surface.
There is a solution I use called NoesisGUI which allows XAML to work in Unity via Visual Studio Blend, it's actually pretty cool and is used as a solution for AAA games such as Baldur's Gate 3 https://www.noesisengine.com/
However, I'd love to see this Uno Platform features including Hot-loading and Figma integration to speed up game UI lifecycles.
What would you like to be added:
Kyryll Vlasiuk asked on the second episode of VS Toolbox :
I originally was thinking about first party Unity3d support, but that would be a major undertaking. This sounds significantly more doable, but might still require some cooperation with Unity3d team.
Why is this needed:
To allow Unity3d users to use Uno Platform.
For which Platform: