Open jeromelaban opened 1 year ago
Has anything like this been added?
Hello - we prioritize the roadmap based on volume of community requests or based on paid client support requests, a process described here https://platform.uno/blog/sustaining-the-open-source-uno-platform/ . It would be great to understand your timelines and needs - would you mind reaching out at info@platform.uno please?
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After https://github.com/unoplatform/uno/issues/15166 , we can draw 3D to OpenGL and then draw OpenGL to Skia.
@lindexi, @jeromelaban, will this be implemented by copying to the buffer of a WriteableBitmap or rather having some sort of GpuInterop implementation?
@anose001 Copy buffer to WriteableBitmap will slowly.
Bummer to hear that, but thank you
@anose001 After https://github.com/unoplatform/uno/issues/15166 , we can use the UI drawing Skia surface to render anything. And it means that we can skip the buffer copy to WriteableBitmap.
@lindexi, very cool to hear that. Looking forward to give this a try once this is out on a nightly build or so. Do you know if this is a matter of weeks or months?
Also, will this be constrained to OpenGL on desktop or will other platforms (android, iOS, etc) be able to draw to a SkiaVisual via their own graphics APIs?
@anose001 I use the hack way to do this now, see https://github.com/unoplatform/uno/discussions/17083 and https://github.com/unoplatform/uno/discussions/15097#discussioncomment-8301556
Also, will this be constrained to OpenGL on desktop or will other platforms (android, iOS, etc) be able to draw to a SkiaVisual via their own graphics APIs?
To answer my above question, it looks like this here says SkiaVisual
will only be available for Skia Desktop net8.0-desktop
. Really curious to see how well this will work on macOS since they have discontiuned OpenGL support. Nonetheless, a very welcoming development.
@lindexi, is an ANGLE implementation for mobile support considerably more work to implement this functionality?
@anose001 net8.0-desktop is supported on macOS, and macOS still supports OpenGL even if it's discontinued. ANGLE is a consideration for supporting targets that do not provide OpenGL at all, or severely limited.
What would you like to be added:
An OpenGL and/or Generic 3D view which supports the ability to use 3D primitives, exposed through Silk.NET, for instance.
Why is this needed:
Render 3D content in apps.
For which Platform:
All available platforms, where ever OpenGL is supported.