When, just before a vehicle’s departure from a scheduled stop, its path gets crossed by humans (crossing the street right in front of the stopped vehicle, for example), the humans and the vehicle may enter a “deadlock” kind of situation, where neither party is willing to move any further, both blocking each other.
Identified causes and resolution progress
There might be a link between this bug and our enhanced departure work-flow – vehicles telling OMSI they departed before actually having done so, primarily to circumvent the stop overlapping effect. Much experimentation and testing is needed for a definitive “diagnosis”.
User-level workarounds
In F4 camera mode, distance yourself from the affected vehicle by one or more tiles, depending on your configured number of loaded tiles. OMSI should then either de-/re-spawn the blocked vehicle, and/or de-spawn the troublesome humans.
Symptoms
When, just before a vehicle’s departure from a scheduled stop, its path gets crossed by humans (crossing the street right in front of the stopped vehicle, for example), the humans and the vehicle may enter a “deadlock” kind of situation, where neither party is willing to move any further, both blocking each other.
Identified causes and resolution progress
There might be a link between this bug and our enhanced departure work-flow – vehicles telling OMSI they departed before actually having done so, primarily to circumvent the stop overlapping effect. Much experimentation and testing is needed for a definitive “diagnosis”.
User-level workarounds
In F4 camera mode, distance yourself from the affected vehicle by one or more tiles, depending on your configured number of loaded tiles. OMSI should then either de-/re-spawn the blocked vehicle, and/or de-spawn the troublesome humans.