Due to #29 , computing each heating / cooling function's effect on temperature and humidity is pretty much wasted effort. In AI mode, we might be able to squeeze out ~0.5 fps by having uchill.osc:uchill_frame simply update function status and status of corresponding sounds, while completely bypassing temperature and humidity update.
Any non-CSB-specific changes should be backported to UCHill.
Due to #29 , computing each heating / cooling function's effect on temperature and humidity is pretty much wasted effort. In AI mode, we might be able to squeeze out ~0.5 fps by having
uchill.osc:uchill_frame
simply update function status and status of corresponding sounds, while completely bypassing temperature and humidity update.Any non-CSB-specific changes should be backported to UCHill.