Closed unreal4u closed 6 years ago
Sometimes a packet identifier is a public property, others a private. Sometimes it does have a setter, other times there is only a check needed.
Take notes about where and how to use it properly and code it as a universal property.
Idea: use a VO to implement this
Implemented in commit f445a9faaaebd01b7f87f7d0c966a2a1c6c31cae
Closing this one.
Sometimes a packet identifier is a public property, others a private. Sometimes it does have a setter, other times there is only a check needed.
Take notes about where and how to use it properly and code it as a universal property.