Open Shromm-Gaind opened 1 year ago
Yeah, there is an infinite loop in dragonheat123's CanEditChange() fix. Looks like something changed in UE5.1 WRT this method. I have a possible fix which prevents the hang in the editor, but let me generate some goodies before getting to a PR.
Running UnrealGT on UE5.1 with win 10.
The engine crashes when I try and use the ActorInfo uasset;
log.txt
Is anyone experiencing the same issue? It is showing it up as a memory problem, I have tried debugging the GTObjectFilter.cpp and the GTActorInfoGeneratorComponent.cpp using cout and flush however nothing pops on the terminal or when the engine crashes.