Closed unrealrobin closed 1 month ago
Now, when placing a Building Component, it places it with the Ghost Material.
The ghost material should only be present when the player is still deciding where to place the component.
When the Player "Places" the component, the material should switch to the final Building Component Material.
https://github.com/unrealrobin/timbermvp/commit/68e2bee1264bcafdb940b83569b238473b59f9e3
This is the commit.
Now, when placing a Building Component, it places it with the Ghost Material.
The ghost material should only be present when the player is still deciding where to place the component.
When the Player "Places" the component, the material should switch to the final Building Component Material.