Closed ctbritt closed 1 year ago
How about with nothing but SmallTime and Simple Calendar enabled? All that GI config stuff is third-party.
yes, with just SC and ST, i get the same effect.
Ok. I've removed seasons from the calendar, removed any moons, and even created a new test calendar based on the gregorian (sans moon and seasons). Still getting the flashing every tick of the game clock.
this is with just SC and ST enabled. Nothingf else.
Try a new world perhaps? I haven't seen anything like this.
OK. Now the handles are stuck outside the window where I can drag them.
the moons and sons can be dragged vertically, but not horizontally.
ok. tried it with a new test world. It works ok. So I guess there's something wonky in the settings? how would I reset them back to zero?
Does it work as expected in the first world if you have the sunrise/set sync disabled?
yes, it seems to work just fine in the test world.
here are the ST settings from an export of my main foundry settings:
{
"key": "smalltime.current-date",
"value": "\"Flamerule 18th, 1492 DR\""
},
{
"key": "smalltime.date-showing",
"value": "true"
},
{
"key": "smalltime.moon-darkness",
"value": "true"
},
{
"key": "smalltime.moon-phase",
"value": "1"
},
{
"key": "smalltime.pinned",
"value": "false"
},
{
"key": "smalltime.player-visibility-default",
"value": "\"2\""
},
{
"key": "smalltime.position",
"value": "{\"top\":680,\"left\":535}"
},
{
"key": "smalltime.small-step",
"value": "5"
},
{
"key": "smalltime.sun-sync",
"value": "true"
},
{
"key": "smalltime.sunrise-end",
"value": "0"
},
{
"key": "smalltime.sunrise-start",
"value": "-120"
},
{
"key": "smalltime.sunset-end",
"value": "120"
},
{
"key": "smalltime.sunset-start",
"value": "0"
},
If it works as expected with the SC sync disabled, then it's most likely that there's something weird going on with your rise/set times as set in SC (or your other date/time stuff over there is nonstandard in some way I don't support).
In the original world (with the issue) it has the same problem whether SC sync is turned on or not.
Is it the same with SC disabled?
the automated darkness has gone wonky with the latest update, I think.
I have my seasons set in Simple Calendar. All seems to be working there. But when I have a scene with Global Illumination enabled like so:
and darkness control and moonlight adjustment enabled, the darkness of the scene starts alternating with every tick of the clock.
I have the settings in small time set to this:
As you can see, it's NOT getting the season's sunrise and sunset from Simple Calendar (which is set to 0500 - 2030 for sunrise and sunset). It's smooshing the sunrise and sunset over to the left.
And this is what it looks like when the game is unpaused and the time is allowed to run:
https://user-images.githubusercontent.com/4516034/198383056-4e2a3762-2a67-4b12-949e-16e810138465.mp4
I'm not getting any errors or warnings in the console. So, not sure what is going on....