unsoluble / smalltime

A small FoundryVTT module for displaying and controlling the current time of day.
MIT License
24 stars 15 forks source link

Feature Request: Time within user-specified ranges displays on the clock as 'text' instead of numbers. #79

Closed ZebraMilk closed 3 years ago

ZebraMilk commented 3 years ago

Hello! I love this module deeply. Thanks for your work.

I am wondering if it would be possible to set up an option where during certain times, the display would read something like "Morning" or "Night"?

Example: Time is 4am-5:59 am, the in-game clock display reads "Early Morning" Time is changed to between 6am and 8:59 am, the in-game clock displays "Morning".

I want to keep track of time and love the darkness control that comes with the slider, but I don't want my players to be so worried about the literal minutia. Maybe an option to display only to players?

unsoluble commented 3 years ago

Hi there! Glad to hear you're enjoying the module. :)

I think you might have missed the bit in scene config where you can set the player display to "Sun/Moon position only," which should provide the level of information you're looking for: CleanShot 2021-08-22 at 11 13 23

(Can also set a default value for that in SmallTime's settings, for new scenes going forward.)

ZebraMilk commented 3 years ago

I love that bit, but I am actually wondering if it's possible to add a text to display. Thank you for responding!

On Sun, Aug 22, 2021, 13:16 John Weston @.***> wrote:

Hi there! Glad to hear you're enjoying the module. :)

I think you might have missed the bit in scene config where you can set the player display to "Sun/Moon position only," which should provide the level of information you're looking for: [image: CleanShot 2021-08-22 at 11 13 23] https://user-images.githubusercontent.com/801582/130365615-d813bf74-3264-4586-a89f-ec573412a7a8.png

(Can also set a default value for that in SmallTime's settings, for new scenes going forward.)

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unsoluble commented 3 years ago

Possible? Yes. Going to actually do it? Pretty sure no, sorry. :)

ZebraMilk commented 3 years ago

Haha! That's totally fine. It doesn't hurt to ask. Again, thanks for a lovely module!

On Sun, Aug 22, 2021, 13:58 John Weston @.***> wrote:

Possible? Yes. Going to actually do it? Pretty sure no, sorry. :)

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unsoluble commented 3 years ago

Never hurts to ask! Also don't forget the code is open licensed and free to fork any time, if you want to implement your own custom features. :)