Ideas:
Regarding performance round:
Contest double battles
It could all focus on appeal effects complimenting each other
Opponents would still have a meter to deplete, and so would you, but depeleating the bar hinges on your 2 pkmn combined appeal + effects against their 2 pkmn combined appeal + effects
Both moves are done "at the same time" like countering your opponent's moves with yours.
Each appeal point negates each other
For example if my teams total appeal hearts for the move combo after effects comes out to 4 and the opponent's total comes out to 3, the appeal heats negate each other with a remainder of one from my side, and that one is dealt to the opponent's meter
[ ] Indicate somewhere on the skills and moves summary pages that pressing the registered item button will switch between contest stats and regular stats
[ ] Make sure contests play normally all the way through and there's no left over debug work or shortcuts
Ideas: Regarding performance round: Contest double battles It could all focus on appeal effects complimenting each other Opponents would still have a meter to deplete, and so would you, but depeleating the bar hinges on your 2 pkmn combined appeal + effects against their 2 pkmn combined appeal + effects Both moves are done "at the same time" like countering your opponent's moves with yours. Each appeal point negates each other For example if my teams total appeal hearts for the move combo after effects comes out to 4 and the opponent's total comes out to 3, the appeal heats negate each other with a remainder of one from my side, and that one is dealt to the opponent's meter