Turn on DEBUG when debugging code (debug build)
Utilize new method of getting tile entities from chunks
Split each patched call for easier tracking of what is calling what
Move calcMaxCraftable patch up one line to remove the need to convert from/to array
Cleanup RecipeList.Update patch slightly
Move HasItems patch under Item.Craft
Utilize LogUtil.IsDebug()
Add missing logging to XUiC_IngredientEntry.GetBindingValue patch
Cleanup XUiC_IngredientEntry.GetBindingValue patching
Remove debug logging from IngredientList visibility change postfixes
AnimatorCommon created to reduce repeated code
Remove unused hooks
Turn on DEBUG when debugging code (debug build) Utilize new method of getting tile entities from chunks Split each patched call for easier tracking of what is calling what Move
calcMaxCraftable
patch up one line to remove the need to convert from/to array Cleanup RecipeList.Update patch slightly Move HasItems patch under Item.Craft Utilize LogUtil.IsDebug() Add missing logging to XUiC_IngredientEntry.GetBindingValue patch Cleanup XUiC_IngredientEntry.GetBindingValue patching Remove debug logging from IngredientList visibility change postfixes AnimatorCommon created to reduce repeated code Remove unused hooks