Closed Daxy7 closed 2 years ago
Added no player collision with variable timer arg set. Please see https://github.com/upl1nk-v01d/cod4x_v01d_mod/blob/main/scripts/main.gsc thread _player_collision(timer).
Bots are dying at spawn with the new patch. Can this be commented out?
Even without player collision? I had suspicions that bots are cutting each other even with patch. Not sure commenting out will do better.
By the second round and continuing the randomizer timer is too low or stops. Can't go through the bots
I was talking about the bots dying sometimes at the start of rounds, not player collision
in thread _player_collision(timer) commented out level waittill("prematch_over"); on second and nth round it was waiting on notify and not allowing any bypass.
while (isDefined(level.inPrematchPeriod) && level.inPrematchPeriod==true){ wait 1; } is added in case waiting for prematch period to end.
Make all players be able to walk through players for a short time like 3 or 5 seconds