Closed fernandopizarro1 closed 1 month ago
I have created a PauseScreen branch with some starter code for the PauseScreen and both Resume/Quit buttons. Is the design of the PauseScreen a task for the UI team or is that something we should also implement?
At the moment, the PauseScreen is just a black and white screen. The functionality of the buttons will be added later when the gameState/menuState are created.
I have created a PauseScreen branch with some starter code for the PauseScreen and both Resume/Quit buttons. Is the design of the PauseScreen a task for the UI team or is that something we should also implement?
At the moment, the PauseScreen is just a black and white screen. The functionality of the buttons will be added later when the gameState/menuState are created.
The overall design of how the PauseScreen looks is mayorly for the UI team, right now the idea is implementing the logic for that PauseScreen, and making sure the game stays "frozen" until the user decides to unpause the game.
A pausescreen will be created where the user can decide to leave the game and take them back to the main menu, or to resume the game.
Priority 3 Difficulty 3