Closed CaribbeanCool closed 7 months ago
@PinkSylvie @irsaris Here is my task. Please make sure it runs on your end before merging.
I'll check it out ASAP
I ran it and tried it but it doesn't seem to affect the happiness and hunger in the stats screen
@CaribbeanCool
@CaribbeanCool
Yeah, no añadi eso. lo hago ahora
I tried it out and neither the happiness nor the hunger are affected by the eat mini game in the stat screen
@CaribbeanCool
@CaribbeanCool
Weird because when I use it on iOS, when I finish a minigame(new happiness is 133), it will show on Stats.js
that I have 133% Happiness, and hunger isn't my task
I tested it on IOS. I even decreased the happiness manually from the default value it had so I could watch it increase after playing but didn't see any change in the stat screen
@PinkSylvie
Why is happiness going above 100%? But I can see the changes now being applied onto the stat screen. I just think that if happiness is full it shouldn't get any fuller so that the pet follows the schedule that if it gets no care in 10 hours its happiness will decrease completely to 0. Allowing the happiness to go above 100% allows the user to create a buffer against that.
@PinkSylvie Ya puse el cap al happiness.
Description
This branch it up to date and contains the
happiness
aspect of the Pet accessible and with data permanence, and it's connected to theEat
page and minigame.close #169