Open tepikin opened 7 years ago
Just curious, but have you tested this? If anything if you use multiplication it might need to be
float newVal = scaleDiff;
because the diff isn't actually a difference without the - 1.0f
The current implementation also doesn't really seem like a bug to me.
Just curious, but have you tested this? If anything if you use multiplication it might need to be
because the diff isn't actually a difference without the - 1.0f
The current implementation also doesn't really seem like a bug to me.