Closed GoogleCodeExporter closed 8 years ago
Since counters & input display can be toggled on and off by hotkey at any time,
it is
quite simple for the user to toggle them off before taking a screenshot. Do you
still
maintain that there has to be an option wherein you can take a screenshot while
they
are displayed, and have them not show up in the screenshot?
Original comment by Upth...@gmail.com
on 7 Jun 2009 at 11:38
Yes I do think this should be a (default) option, especially since
1) Other emulators do this, so a user (like me) would likely assume that is the
case
2) In movies in particular, I need the frame counter to get to a particular
frame in
many cases, so I have to turn it on, then turn it off before taking the shot.
Original comment by andres.d...@gmail.com
on 7 Jun 2009 at 11:41
Couldn't you just use frameseek?
Original comment by Upth...@gmail.com
on 7 Jun 2009 at 11:45
Has it always been like this, or is it a recent development? I thought the macro
called DUMPAVICLEAN was supposed to remove things like that from the output,
but I'm
not sure how or if it actually worked.
Original comment by nitsuja-@hotmail.com
on 8 Jun 2009 at 2:15
It has always been like this, DUMPAVICLEAN removes these things from AVI output
while
recording, but it doesn't seem trivial to remove these from screenshots without
doing
something like delaying screenshots to the next frame after the key is hit
(really
annoying), or non-conditionally backing up the screen on every frame (big
performance
hit), in case the user decides to take a screenshot.
Original comment by Upth...@gmail.com
on 8 Jun 2009 at 4:41
It is worth noting that using ShowGenesisScreen to regenerate the frame when a
screenshot is taken is not safe both because it will generate screen that the
next
frame will use (rather than the screen the previous frame used), and because any
palette changes that occur midframe will not be emulated--causing incredibly
visible
display errors in many circumstances of many games, notably including any water
of
any Sonic the Hedgehog game
Original comment by Upth...@gmail.com
on 8 Jun 2009 at 4:46
[deleted comment]
Fixed in r327.
Original comment by feykomylce
on 6 Oct 2013 at 8:29
Original issue reported on code.google.com by
andres.d...@gmail.com
on 7 Jun 2009 at 4:34