Closed GoogleCodeExporter closed 8 years ago
[deleted comment]
A savestate before that scene would indeed helps, internal game saves (if
possible) through a copy of .brm file also.
I reproduced the bug in option menu, it seems to be caused by some timing
discrepancies but I am not sure it doesn't also happen on real hardware. Anyone
that could test it ?
Original comment by ekeeke31@gmail.com
on 17 Sep 2013 at 6:28
Here's a save state from right at the end of the first stage. The ship will fly
into the docking bay, then an FMV of it transforming will play. After this FMV,
the mission briefing begins.
From this save state I'm able to achieve both a working briefing and a glitched
one. Allowing the FMV to play through naturally (it's very short, maybe five
seconds) results in the briefing appearing as expected. Skipping the FMV using
the Start button results in the glitched version.
Unfortunately, Soul Star doesn't seem to save progress, so save states are the
only option.
Original comment by vaguerant
on 18 Sep 2013 at 5:39
Attachments:
I had this gfx garbage also once, but the next time they weren't there.
Original comment by gora.pat...@gmail.com
on 18 Sep 2013 at 6:38
This was caused by some desync between Main-CPU and SUB-CPU, it has been fixed
in r834
Original comment by ekeeke31@gmail.com
on 28 Oct 2013 at 9:58
Original issue reported on code.google.com by
vaguerant
on 16 Sep 2013 at 1:58Attachments: