Closed twhitcomb closed 11 years ago
Are you sure this is right? I looked at it today and I'm using the same codecave, and the codecave isn't called when the player is dead.
Again, I must be delusional. Wizard said that it's not called when players are dead in older versions. No idea why I thought otherwise.
I already talked to you about this Oxide, but I figured I'd post it here. You didn't check if the player's object was nil before calling the function in previous versions.