urs-of-the-backwoods / HGamer3D

A tool to use Haskell for game programming.
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Point Cloud #16

Open Cortlandd opened 8 years ago

Cortlandd commented 8 years ago

Can this library possibly be used to generate a 3D model from a point cloud.

urs-of-the-backwoods commented 8 years ago

Dear Cortland Walker

what you could do with it: you can visualize points in 3D by attaching geometric objects to it and view it. But then to get it on file into a common 3d data file format as "model" is not implemented currently. I tested with about 4000 objects in one scene and got a max number of 2500 for one node but I assume that if you get more parent nodes, which is possible with new version you might be able to get more then 2500 objects into one scene. Look at RotatingCube2 for syntax on sub-nodes. Simply try what is possible.

To give a statement on comprehensiveness of 3d functions:

hope this helps,

regards uotbw

2016-08-16 23:42 GMT+02:00 Cortland Walker notifications@github.com:

Can this library possibly be used to generate a 3D model from a point cloud.

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urs-of-the-backwoods commented 8 years ago

I leave it open as feature request: save model from data.