usagirei / 3DS-Theme-Editor

3DS Theme Editor + Library
MIT License
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Wrong colors on the bottom screen buttons and wrong opacity on the labels on the top screen #5

Closed internetakias closed 8 years ago

internetakias commented 8 years ago

Seems like my GBATemp post was ignored so I'll leave this here usagicomp

usagirei commented 8 years ago

Did you try it in the latest version (The bottom screen pressed state)?

EDIT: Nvm, it's still swapped, and there was another bug with it still Also which theme is that so i can base the top opacity off

internetakias commented 8 years ago

1st Day from Devil Survivor Overclocked

usagirei commented 8 years ago

Are you able to compile from source and check if the latest commit (61144ce) is more accurate?

internetakias commented 8 years ago

Better but still inaccurate, probably because Button Top does nothing now. devilsurvivor Here's the theme, by the way. In case you weren't able to find it on your own: https://my.mixtape.moe/naoziw.7z

usagirei commented 8 years ago

What do you mean by Button Top does nothing now?

internetakias commented 8 years ago

as in it doesn't affect the color of the pressed button in any way, even though it's probably responsible for the vignette-like effect on the pressed button

usagirei commented 8 years ago

Fair enough, it was actually Bottom Color that composes a VERY TINY amount of the Glow color on the top when pressed. Commit ebeebdf should have it now, along the non-pressed white tint (Only visible on darker colors), if you would give it a try

internetakias commented 8 years ago

https://my.mixtape.moe/zqoqfi.png https://my.mixtape.moe/bkdjyw.png Looks better but the unpressed buttons aren't the same color throughout now for some reason Also, you seem to have give a simple gradient to the pressed button when it seems to be more like the diamond gradient in photoshop

usagirei commented 8 years ago

Sorry but I work with what tools i have at my disposal, I also can't see where a diamond shape gradient comes in. It's supposed to be a preview, not a 1:1 render of the console unit.

It's close enough to give a good representation of the final output. Mind you it's being rendered on a completely different platform, with a completely different toolset, and we don't have access to the home menu render pipeline either way to get a better feel of it.

The colors have been fixed and the opacity reduced, so I'll be closing this issue.