Open YSKNM opened 1 year ago
In new.txt, in line 599, the prePrestige was accidentally replaced with an f.
It seems to be only part of the issue altogether, and fixing the misspell didn't do anything. It still encounters the same error.
I remember attempting to do this, but I think it was always an issue to get it working. Just so you know, the games are pretty old and are modded versions of Wall Destroyer (100lol's version). I think I can try to get them to work, but it may be a messy process. The worst case scenario would be to end up rewriting the whole game completely into an actual coding language, but it might not be the case.
Wall Destroyer Extended is in production.
Turns out githack is working as igm no longer thinks it's missing; I'm working on a new version now that is more updated than the 100lolv2 and new text files - you may use this link and the codes in the code file to test https://orteil.dashnet.org/experiments/idlegamemaker/?game=https://rawcdn.githack.com/usavictor210/test2/20e5082e8e6a3b6a03558e055d09f8374c08aaa2/wde_testver.txt
Yep, I can confirm it works!
I am planning a new JS rewrite though - the same thing Tellurium promised years ago - but this version will be quite different than their plans if anything.
Why rewrite?
What will be in the rewrite?
My current rewrite is stored within the wde-test branch. There isn't much functionality but I will do my best to set it up.
I've been moving things around on the repo and I have a feeling some things might be broken because of this. I'll try to get a stable and most recent version of the IGM version up soon, but I won't update it anymore since I will focus on the JavaScript rewrite.
They say they were only able to parse one line, and then completely stopped, hence unable to load at all.
However, the walldestoryerthing.txt one works normally. I wasn't able to find the source of the error, but hopefully it could be fixed in the future.