userMM / openhelbreath

Automatically exported from code.google.com/p/openhelbreath
0 stars 0 forks source link

Plans for client #2

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Some ideas:

1. Rewrite from scratch using SDL to make cross-platform (Hardest way)
2. Speed up client engine and stay with DirectX and WinApi - no
crossplatform but less code to produce
3. As in 2 but try to put SDL drawing in DX drawing functions.
4. Work on client without changes to GFX engine.

I will stick to first way, but Im afraid we will never finish it.
Eventually second as drawing need to be speeded up. I will post my findings
in other Issue.

Original issue reported on code.google.com by Drajwer@gmail.com on 8 Oct 2009 at 12:07

GoogleCodeExporter commented 9 years ago
3.82 seems poor :-/  Might be best to redo all... even change some features of 
game -
gui, resolution, etc///

Original comment by SirHypnotoad@gmail.com on 14 Oct 2009 at 10:37

GoogleCodeExporter commented 9 years ago
Agreed 99%. SDL is an abstraction layer, maybe we could do minimum of changes.
Portable code is worth of try... Imagine openhelbreath on PSP or iPhone :) I'll 
take
a look, but I want to make server-side useable. This 1% is our team, need more 
ppl. I
had not much time this week but I'll do something useful now.

Original comment by Drajwer@gmail.com on 15 Oct 2009 at 10:07