Closed usmanatron closed 8 years ago
Current suspicion is that spawning all the threads required just locks everything up for a bit, until they're all started (after which it's fine). It's totally fine on my laptop (which has 8 cores => parallelises nicely). I think I found this problem on a dual-core machine, which makes this reasoning more believable
Server has since been rewritten...
There's a weird problem where the server seems to pause for about a minute when you start a desync scene for the first time. Reproducible on my home machine. Needs analysing