uspgamedev / luasteam

Bindings to connect lua with Steam API
https://luasteam.readthedocs.io/en/stable/
MIT License
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ISteamUser::GetAuthSessionTicket adds additional parameter #31

Closed keharriso closed 5 months ago

keharriso commented 11 months ago

ISteamUser::GetAuthSessionTicket now takes an extra parameter: const SteamNetworkingIdentity *pIdentityRemote.

"The identity of the remote system that will authenticate the ticket. If it is peer-to-peer then the user steam ID. If it is a game server, then the game server steam ID may be used if it was obtained from a trusted 3rd party, otherwise use the IP address. If it is a service, a string identifier of that service if one if provided."

HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pIdentityRemote  );
hylje commented 11 months ago

PR proposal here https://github.com/uspgamedev/luasteam/pull/32

yancouto commented 5 months ago

This was done. Thanks @hylje !