A bridge created from iOS to Unity - exposing the Cocoa ReplayKit API. It allows you to record the screen, set a limited time for the screen to be recorded, and receive a file of the recorded session
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[iOS 12] screenRecorder.startCapture doesn't get called or no handler is returned #7
Amazing plugin! It works great on iOS 11 but I tried it with iOS 12 and the following callback in ReplayKitNative.swift seems to never get called. Have you seen something similar? Any workarounds?
self.screenRecorder.startCapture(handler: { [weak self] (samples, rpSampleType, error) in
Hey there,
Amazing plugin! It works great on iOS 11 but I tried it with iOS 12 and the following callback in ReplayKitNative.swift seems to never get called. Have you seen something similar? Any workarounds?
self.screenRecorder.startCapture(handler: { [weak self] (samples, rpSampleType, error) in