Closed electricbrass closed 1 year ago
Thanks so much for the PR, my life is crazy and I haven't been able to devote any coding time to personal projects so this is greatly appreciated. I will set aside time soon to test and add this commit! Thank you so much for picking up my slack!
Happy to help. I might take a look at getting those chaos effects working this week too.
I'm looking at getting the chaos effects working and I have a question. For the event types, is there a particular pattern to the numbers used? Is there a reason for starting at 5 and skipping 8 and 10?
CardStack(0, 4, 3) = 5 ''Aeropolis Flag for 10 Counters Walks Away
CardStack(0, 0, 3) = 7 ''Mount Keralia Damage on Exit Reminder/Reset
CardStack(0, 43, 3) = 6 ''Naar Isle Counter Reset on Exit
CardStack(0, 53, 3) = 9 ''Pools of Becoming Triple Draw Chaos
CardStack(0, 65, 3) = 11 ''Stairs to Infinity Scry Planar Deck Chaos
Implemented 257 but it looks like 267 will take a lot more work because it allows the players to be on an arbitrary number of planes at once.
Everything looks good to me. Thank you for your contributions.
I'm looking at getting the chaos effects working and I have a question. For the event types, is there a particular pattern to the numbers used? Is there a reason for starting at 5 and skipping 8 and 10?
CardStack(0, 4, 3) = 5 ''Aeropolis Flag for 10 Counters Walks Away
CardStack(0, 0, 3) = 7 ''Mount Keralia Damage on Exit Reminder/Reset
CardStack(0, 43, 3) = 6 ''Naar Isle Counter Reset on Exit
CardStack(0, 53, 3) = 9 ''Pools of Becoming Triple Draw Chaos
CardStack(0, 65, 3) = 11 ''Stairs to Infinity Scry Planar Deck Chaos
so this is an artifact of original number scheme, and should be considered basically arbitrary at this point
I wanted to use this with the new MoC cards. I saw that they had been added but that no new release had been made yet, so I decided to just compile myself. I encountered a number of issues that prevent it from compiling and then from working properly once compiled so I did my best to fix everything I could. I've never done any .NET stuff before so hopefully this is all good.
I did not get the chaos events for c257 and c267 implemented.