I have a plugin that may cancel PlayerInteract Event, however enderchest was still opened.
I don't want player can open enderchest even if I canceled the interact event because I have something else to do.
Hello! As you can see in the code below, I do not check if the event has already been cancelled.
I forgot to handle this case, I'll change that. Thanks for the feedback!
I have a plugin that may cancel PlayerInteract Event, however enderchest was still opened. I don't want player can open enderchest even if I canceled the interact event because I have something else to do.