Closed critical58 closed 3 years ago
Hello, I was not aware of the existence of this project, so i have not tested it yet. But I will check and get back to you soon!
I'm back to you with informations, @GDWingWangWong. Even if the support is not native, you can easily add your custom Commando command to start a TicTacToe game. Here is a sample of what I have done to make it works:
In your main file:
const path = require('path');
const Commando = require('discord.js-commando');
const client = new Commando.Client({
owner: '...'
});
client.registry
.registerDefaults()
.registerCommandsIn(path.join(__dirname, 'commands'));
client.login('MY_BOT_TOKEN');
In the file commands/game/tictactoe.js
:
const Command = require("discord.js-commando").Command;
const TicTacToe = require('discord-tictactoe');
module.exports = class TicTacToeCommand extends Command {
constructor(client) {
super(client, {
name: 'tictactoe',
group: 'commands',
memberName: 'tictactoe',
aliases: ['ttt'],
description: 'Start a tictactoe game',
clientPermissions: ['ADD_REACTIONS', 'MANAGE_MESSAGES', 'READ_MESSAGE_HISTORY', 'SEND_MESSAGES', 'VIEW_CHANNEL'],
format: '[user]'
})
this.game = new TicTacToe();
}
async run(message) {
this.game.handleMessage(message);
}
}
You just have to create a TicTacToe instance (you can pass an object with options, see more info here) and use the method handleMessage(message)
in the run(message)
method. Is it ok for you?
It works well! Thanks.
I’ve been unable to add this to my bot using the commando framework, is this possible or am I doing something wrong?