Room - Attached to specific rooms, will handle spawning enemies, loot, etc. and objective to clear it
Floor - Coordinates Room's into a floor, procedural generation will later be used to generate Floor's. For now this will be manually created.
LevelManager - Coordinates Floor's and movement between them. Floor's will be done in separate scenes and can be loaded async while in elevator.
Room
- Attached to specific rooms, will handle spawning enemies, loot, etc. and objective to clear itFloor
- CoordinatesRoom
's into a floor, procedural generation will later be used to generateFloor
's. For now this will be manually created.LevelManager
- CoordinatesFloor
's and movement between them.Floor
's will be done in separate scenes and can be loaded async while in elevator.