uthw / Mincemeat-2

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Tugs stop moveing when too far away. #159

Closed Guineapigboyx closed 1 month ago

Guineapigboyx commented 1 month ago

This makes them worthless since they stop working when they are just a few blocks away. Also, I did register them which allegedly makes it so they are always loaded.

Video to show how they work. https://github.com/user-attachments/assets/290e5bd0-f9e9-459e-9448-7c23aa0f32e7

uthw commented 1 month ago

Don't forget the bug template exists

uthw commented 1 month ago

And your video doesn't load

Guineapigboyx commented 1 month ago

It's super simple to reproduce it. Just send a tug on a route that goes a somewhat far distance and then just stand at the start location. you can see it stop moving.

uthw commented 1 month ago

Confirmed. This is most likely caused by some other mod messing with the chunk loading/AI of tugs. Will try to find the problematic mod later today. If you want to help out you can find the mod by testing if this issue exists on older versions and/or doing a binary search

From my testing, the issue happens independently of the simulation distance or entity culling settings, and is not fixed when removing Smooth Chunk Save or Radium. I also couldn't find any errors in the logs that would suggest what the problem is

uthw commented 1 month ago

We found the cause is Does Potato Tick. This has been removed for the next version