uthw / Mincemeat-2

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Tugs stop moveing when too far away. #159

Closed Guineapigboyx closed 31 minutes ago

Guineapigboyx commented 6 hours ago

This makes them worthless since they stop working when they are just a few blocks away. Also, I did register them which allegedly makes it so they are always loaded.

Video to show how they work. https://github.com/user-attachments/assets/290e5bd0-f9e9-459e-9448-7c23aa0f32e7

uthw commented 6 hours ago

Don't forget the bug template exists

uthw commented 6 hours ago

And your video doesn't load

Guineapigboyx commented 6 hours ago

It's super simple to reproduce it. Just send a tug on a route that goes a somewhat far distance and then just stand at the start location. you can see it stop moving.

uthw commented 6 hours ago

Confirmed. This is most likely caused by some other mod messing with the chunk loading/AI of tugs. Will try to find the problematic mod later today. If you want to help out you can find the mod by testing if this issue exists on older versions and/or doing a binary search

From my testing, the issue happens independently of the simulation distance or entity culling settings, and is not fixed when removing Smooth Chunk Save or Radium. I also couldn't find any errors in the logs that would suggest what the problem is

uthw commented 31 minutes ago

We found the cause is Does Potato Tick. This has been removed for the next version