Open sinsauzero opened 2 years ago
Hi @sinsauzero
the collision shape is really just a cylinder around the entire drone set here: https://github.com/utiasDSL/gym-pybullet-drones/blob/a0534f8a28e9b47f1d9912223952075a032be455/gym_pybullet_drones/assets/cf2p.urdf#L31
In PyBullet's GUI visualizer you can press w
to toggle the wireframe view.
This collision shape should already extend beyond the motors so there are 2 things I would try to avoid apparent object penetration: (i) use a smaller PyBullet integration step and (ii) design a collision shape closer to the visual mesh (you can use the mesh itself of compose cylinders and cuboids). However, note that both these approaches could slow down the simulation.
I use your cf2p drone model to do the collision avoidance. However, I meet a problem that the model collide in vision only with the main body but ignore the prop links. So that all the links just get through the wall without any collision happens. So what can I do to solve this problem so that collision happens when prop links hit the wall rather than the base body? Wait for your response, thank you!